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Loco Game alaplaya / ProSiebenSat.1 Games GmbH
Andreas Keser von gamezone: „"Loco Roco" ist eines der durchgeknalltesten PSP-Spiele, die es momentan gibt. [ ] Alles in allem ist dieses kreative. Erlebe das Loco Roco-Abenteuer und bring ein bisschen Loco Roco-Liebe in dein Leben. Features: * Esse, wachse, rolle und springe in fesselnden und. Brand, University Games. Item Dimensions L x W x H, x x 12 centimetres. Number of Game Players, 2 bis 4 Spieler. Item Weight, Kilograms. DANN MAL LOS Game-Features "Chuppa Chuppa" und "Mui-Mui-Kran" oder baue dein eigenes Loco-Haus aus Gegenständen, die du im Spiel findest. Buy HABA Loco Lingo Fast Grasp Card Game: Card Games - lullaberget.nu ✓ FREE DELIVERY possible on eligible purchases. alaplaya / ProSiebenSat.1 Games GmbH, Mit LOCO: Evolution steht der Beginn einer neuen Ära für LOCO - Land of Chaos Online bevor. Zum free-to-play. Finden Sie Top-Angebote für LOCO ROCO GAME PSP Brand New Sealed Free Shipping bei eBay. Kostenlose Lieferung für viele Artikel!
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Aim for high scores every time you play. LOCO is a gateway for all your gaming needs. The game was developed by Tsutomu Kouno , striving to create a game that was different from other titles being released for the PSP at the time.
After demonstrating a prototype of the core gameplay to his management, Kouno was able to complete development over a course of one and a half years.
In LocoRoco , the player must tilt the environment by using the shoulder buttons on the PSP in order to maneuver the LocoRoco, multi-colored jelly -like characters, through each level, being aided by other odd residents while avoiding hazards and the deadly Moja Troop, to reach an end goal.
Along the way, the LocoRoco can grow in size by eating special berries, and then can be split and rejoined to pass the LocoRoco through narrow spaces.
The game's bright and colorful visuals and dynamic music soundtrack were hallmarks of the game, earning it several awards from the gaming press in A remastered version of the game was released in for the PlayStation 4.
Living peacefully on a faraway planet, the LocoRoco and their friends, the Mui Mui, help grow vegetation and look after nature, making the planet a pleasant place to be, playing and singing the days away.
When the Moja Troop comes to the planet to take it over, the LocoRoco do not know how to fight against these invaders from outer space.
As such, the player assumes the role of "the planet" that is capable of guiding the LocoRoco around to defeat the Moja Troop and rescue the remaining LocoRoco, returning the planet to its peaceful ways.
LocoRoco is divided into 5 worlds each consisting of 8 levels. In each level, the goal is to reach the end point of the level, with the player scored on the number of LocoRoco found, the time to complete the level, and other factors.
There are six varieties of LocoRoco in the game, identified by their color, appearance, and musical voice, but outside of the first yellow one Kulche , the rest are unlocked as the player completes the levels.
LocoRoco act as blobs of gelatin , deforming from their normally round shape when demanded by the environment. The player starts with a single LocoRoco.
When this LocoRoco eats a berry, it grows by one, up to a maximum size of twenty. Manipulation of the LocoRoco in this manner may be necessary to guide them to the finish; while the single large LocoRoco is easier to control, small passages can only be navigated by individual LocoRoco.
With the exception of making them jump, the player does not otherwise directly control the LocoRoco, but instead controls the planet itself, tilting the planet using the L and R buttons.
This causes the LocoRoco to roll in the direction of tilt, as well as causing certain mechanical objects such as platforms to also tilt. Throughout the levels are areas that require a minimum number of LocoRoco in order to cause them to sing and wake up one of the planet's odd residents, who will then reward the player with an item for their "Loco House".
Levels also contain "Pickories" which can be collected by the LocoRoco and are used as a form of currency to play two mini-games outside of the main game.
The mini-games are "MuiMui Crane", a variation of a crane game , and "Chuppa Chuppa" that use Chuppa, bird-like launchers for the LocoRoco, to navigate a long course.
Both mini-games grant additional Loco House parts and Pickories as prizes. The player can use the accumulated Loco House parts to create a course that the LocoRoco will automatically navigate, with additional parts that can be collected by directing the course appropriately.
A Loco Editor is also an unlockable feature in the game, creating an interactive course with a start and finish using the Loco House parts.
LocoRoco was envisioned by Tsutomu Kouno, who had previously work on development of Ico. At that time, the PlayStation Portable was nearing release, and Kouno felt the unit's shoulder buttons would be appropriate for the tilting controls.
Three concepts were part of Kouno's vision for the game, "easy to play, fun and to have dramatic visuals". While his team experimented with different control schemes for the game, they recognized that the simple tilting controls would be easily learned by children as well as those outside Japan.
Kouno opted to keep the game in 2D instead of the more popular 3D to maintain the simplicity of the game.
Kouno had attempted to present the idea at pitch meetings twice in the early part of but was turned away. The soundtrack for Loco Roco is based on a fictional language created by Kouno to avoid alienating foreign players by using Japanese music.
The album contains 42 tracks from the game. Following the release of Firmware 2. Few puzzles were implemented. A Christmas-themed demo was released for download on December 11, A unique LocoRoco song is implemented.
A mobile version of LocoRoco , LocoRoco Mobile , was created for distribution via i-mode , a wireless service in Japan in LocoRoco has received mostly positive reviews from critics.